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Kai started working bioarquitectkra the games industry in as game composer for Piranha Bytes. He also created the sound effects and visual effects, as well as bioarquigectura development tools. In he co-founded Nevigoa tools and middleware company and creator of articy: For us composing a game soundtrack means diving into a new and exciting world.
We will try to fill this world with life and emotions so that players can connect to it and fully immerse themselves into the game.
To achieve this goal we spent hours on finding the right tone, picking the right instruments and sounds and creating a unique style of music to help shaping your game’s individual character. Since every game has its own mechanics we are creating a unique adaptive music system for every new project by using audio middleware or preparing the music to work directly in your game engine. Lets hit it together! Starting as a guitarist, violinist and piano player, over to working as an audio engineer with bands for years and studying music composition and sound designshe came a long way to finally find where she belonged when working for games.
Contributing to a variety of games, her focus lies on pointing out what makes a game unique and daring to design the music and sounds in a way, that turns it into an unforgettable experience.
With love to details and a broad knowledge of audio and integration technology, she can help you to get the best out of your project!
Crashers to quirky Apps like MyRedPanda – including two exciting, unreleased titles coming soon. Only Sound was founded in and dedicated itself to music and sound design especially for the game industry. There they discovered their mutual passion for media scoring.
Through the course of common projects they developed a bond of deep friendship and a fertile collaboration, which led into the foundation of Only Sound. I’m a passionate clarinet player and love games, especially adventures.
European Game Composers
In my studies in Augsburg I discovered composing digital orchestral music with the computer. After some practice I searched projects to gain experiences. It was my debut on making music for games.
My next project was the famous and popular App Bridge Constructor where I produced the tile theme. I decided to get more experienced in music production and sounddesign. In July I made my bachelor of music.
I love what I do because it’s not only making music for media. I love diving into the different worlds and feelings of the characters and plots and get the bioarquitctura atmosphere through music and sounddesign. I started as a trained guitarist as recording engineer, producer and songwriter in the medieval folk scene in germany. In I released my first orchestral music album for Trailer productions called Imaginations. For Videogames I produced the music for the successful german indie title Sandra and Woo and also worked on the german strategy legend The Guild 3 as musician for medieval string instruments as well as on Victor Vran – Fractured Worlds.
Dynamedion was founded in by Tilman Sillescu and Pierre Langer. With a steadily increasing number of contracts and growing customer base it has since become a leader in soundtrack composition iboarquitectura sound design on the European computer game market.
In Dynamedion produced highly successful, first benchmark live orchestra recordings for a German game soundtrack, setting the standard for large-scale projects in the industry.
With numerous further orchestral productions for the videogame industry, Dynamedion has earned itself a reputation for unsurpassed quality and integrity in this area.
Over recent years, Dynamedion has worked on over projects in the videogame, TV and film industry and been showered with numerous prizes and music awards. The European Game Composers came together for the first time in April The idea behind this uncommon project was to give audio freelancers in the videogame industry a voice that helps beginners getting their foot into the door and to create a community that brings the soundpeople closer together.
But first of all it was meant to be a ressource for developers and simplify the search for the right guys for their project. We are happy that we now have a big and growing community of accomplished composers and sound designers who are active in the videogame industry.
Bioarquitectura En busca de un espacio | Editorial Ink
Albion Online Hero Defense: Crashers My Red Panda. Bringing Sound to your Project. Don’t hesitate to get in touch with us.