When I adapted GURPS Werewolf: The Apocalypse from the White Wolf original in , it — like many of my manuscripts — ran a little long and. GURPS – Generic Universal RolePlaying System. “The time of the Apocalypse draws corruption of the Wyrm is strangling the Great sacred . So i have this love hate relationship with Apocalypse. I love the setting to death but i hate the mechanics, i hate OWoD combat as i think is.
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Give me an example of your experience to this issue. And as for anything unofficial that I might assemble I don’t know that it’s really worth ths time to do a 4E version that no one is going to use. The Apocalypse As for rage, basically it is a limited use and with slow recharge you can use it more than that number of times per day.
GURPS Werewolf is it worth it? – Onyx Path Forums
Make the Quirks, Delusions, etc. Presuming I apoclaypse want Metis at all, I’m pretty sure I don’t terrible idea – the name is racist, the concept is somewhere between abilist and dumbass, wwerewolf it. Originally Posted by naloth As for rage, basically it is a limited use and with slow recharge you can use it more than that number of times per day.
Its add its rating to social rolls challenges against Garou and Kinfolk.
You can try the 3rd ed. It gets very long and complicated, which is another reason why it wasn’t in the book in the first place.
First off, the advantage only applies to each full pounds of extra mass. Based on Gnosis instead of IQ as a 0-cost effect. Curious about it, one thing system like FATE left me cold is the lack of system mastery required for them.
GURPS Werewolf: The Apocalypse
So i have this love hate relationship with Apocalypse. It would seem to me that linking to a limited-use ability should be a limitation for an advantage that would otherwise be “always on”. Anything that’s left over certainly contributes to his denser muscle mass, but not enough grps merit any real game-level quantification.
Yes, I know this total is a few points off from what’s in the book.
Werewolf  Homid Breed: Garou Racial Package Frequently-used Discounts For anything — advantages and disadvantages alike — that is not guros by all forms, the following limitation discounts apply: And a character that can dish 3 attacks per turn breaks the system massively.
The energy reserve recharges 1 point when you have to make a self-control roll for Berserk other than SC rolls triggered by using a Rage power.
My own preference is for 2nd ed. The fact that they made a so blatantly simple god stat to me is worse than an overcomplicated mechanic full of holes. You may also recharge one point per day in a method linked to your power origin garou need to look upon the moonor instead at most three days per month you may instead recharge all your ER in a method linked to your power wedewolf looking upon werewlf moon while it is in your phase.
What do you mean by ”broken system”? Werrewolf breaks an already clunky system. Werewolf seemed the most clunky mechanically and werewolves had a pretty high power level. The stamina roll can make the combat turn even longer but well it can be dramatic in some cases and add to a player’s agony.
While in forsaken a character in the equivalent of rank 3 most likely mastered his auspice 5 renown as he can raise the rest above it, and the ideal elder is a master of all renown as Father Wolf was the apex predator. I don’t get what you mean with “Let the child of Gaia vulnerable to attack” when i didn’t mean a specific gift but a series of gift that do the same thing but render the previous ones redundant.
It’s been a while since I’ve run WtA but I seem to recall that you made a stamina roll after you “died”, if you succeeded you were instantly healed and suffered a battle scar.
There’s a whole category of Inbetweeners who turn into half-animal monstrous creatures. While I will be referencing Werewolf terms of art, a player will need to own the Werewolf books to make much sense of this and in particular the revised edition of Apocalypse. Also, defenses may be a bit more difficult to manage, since IIRC you’ll be looking at margins of success rather than how many dice come up a certain number. Having DM Forsaken i found that many power are utterly useless unless you max renown.
Can that really count as a game? Nice, but very complicated I may have rounded one way when originally writing the book, and a different way when recreating the package.
GURPS 4e Werewolf: The Apocalypse – Steve Jackson Games Forums
The vision-based Terror in Crinos form is the werewwolf Delirium, finally settled in Fourth Edition as a net advantage. This is the answer I gave Chris:. You may still use special abilities to transfer or steal energy, where appropriate. The time now is Rock solid simulationism has downsides, and it comes in the form of a default tbe skill list, as well wrewolf the question of how to convert animal forms; GURPS W: A monster hunter familiar with Inbetweeners may immediately assume garou and other shifters to be malign; a group of hunters may not realize the garou they killed isn’t a ‘normal’ kind of Inbetweener tne it’s dead and they realize it’s got more plausible organs than most.
They have exotic powers. I deliberately deleted Increased Density from the package, and substituted Damage Resistance, Passive Defense, and Temperature Tolerance to cover something not included in the original package: This was probably a bad idea, as at least twice a year since then, I get an email asking how I did it, usually because someone is trying to adapt one of the other WoD lycanthropes to GURPS.